All Inclusive

Flipping diversity from a challenge to a resource

The push for increased diversity and inclusivity throughout the educational system is becoming increasingly recognized, not just as a moral imperative, but also as a practical necessity.

“All Inclusive” is designed with the purpose of exploring how teachers can create an inclusive classroom with a diverse student cohort. Rather than an instructional manual, the game should be seen as a vehicle for thought, i.e. a conversation starter on how to utilize a diverse student cohort to increase learning potential.

Efforts to enhance diversity and inclusivity within universities aim to create environments, where all students and faculty feel supported and valued, regardless of their backgrounds. This is concerned with ensuring equitable access to resources, fostering a sense of belonging, and promoting a culture that respects and celebrates diversity. Such environments are crucial for driving innovation, enhancing problem-solving, and preparing students for a global workforce. Unlocking the potential of diversity is particularly salient within the engineering education arena, where we aim to educate the responsible, innovative engineers of tomorrow.

You can print your own version of the game here and find the rules here.

Read this article for more information on the motivation and development of the game:

Sass, D. S. and Bolding, M (2024) Game On: Inclusivity in STEM teacher training through interactive play. Presented at European Society for Engineering Education (SEFI) in Lausanne 2024 – version to be updated upon publication ultimo 2024.