Teaching Seminar on From to do digital towards to be digital

The Seminar takes places on the 17th of November, 2022

Digital technology transforms society, life, and engineering practice. In order to solve societal challenges, future engineers must be able to leverage current and emerging digital technologies in interdisciplinary and distributed settings. Hence, DTUs students are expected to develop new digital competencies, from digital literacy and computational creativity to the ability to conceive, design, implement and operate new solutions based on data and computing. Today, students are already considered digital natives, who often surpass their teachers’ digital competencies. Yet, our teaching practices are often locked to mastery of specific digital tools rather than creating a digital mindset. We invite you to this autumn teaching seminar to explore this challenge collectively.

 

During the seminar, we will test and develop your digital mindset by organizing an individual learning experience around core challenges and teaching practices. Through this experience, you will:

  • Meet international profiles

  • Explore hidden gems of teaching locations at the DTU Lyngby campus. 

  • Learn from other DTU colleagues and digital frontrunners

  • See how to take advantage of DTU learning systems

 

The seminar is structured according to a flipped model combining online and physical activities, supported by DTU Learn. From November 1st, we will open the course website on DTU Learn, where we will introduce you to the topic of the seminar, “from doing to being digital”. This includes exciting videos and quizzes to test your readiness and interests, based on which we will open the relevant modules.

  

On the day of the seminar, you meet in a designated location for the module. Here the module responsible will guide you through an engaging event and collect inputs for further discussions. Each module will take place at one of DTUs unique teaching locations to get to know the gems of our campus. The topics for the modules are:

  • Mathematics - TPACK Framework for Reflection on or Envisionment of Being Digital in TeachingTechnological Pedagogical Content Knowledge (TPACK) is used worldwide for “Doing Digital” and analog technology integration in the contexts of teaching across disciplines. This workshop demonstrates the application of the TPACK framework as a tool for reflection on “Being Digital”, referring to the development and application of a mash-up of scripts and tools. The purpose of “Being digital” is to reduce the time required for creating, editing, updating, and coordinating the management of content and assessment in teaching large classrooms. 45% of DTU Compute’s courses are large classrooms (>100 students) and far more than any other computer science and digitalization department among the Danish universities. Applying the TPACK framework, the workshop will present two cases of “Being Digital”: Introduction to Statistics (three courses) and Introductory Mathematics (two courses). Selected scripts and tools developed for generating content and conducting assessment will be shown. The participants will be provided with a template and facilitated to reflect on existing and envisioned practices of “being digital” in their contexts of teaching.
  • Gamification - Serious games and student motivation in digital teaching: Moving teaching from the physical space to a purely digital environment goes beyond a simple digitalization of teaching materials. In this workshop, we explore the opportunities offered in gamification and serious games to improve online teaching by simulating contextual decision-making in a business setting. This is particularly relevant in disciplines where an answer is not black or white but rather depends on the context in which the question is answered, such as entrepreneurship and management. This workshop is based on experiences from designing and implementing a course on entrepreneurial mindset as part of the EuroteQ project. Workshop participants will be presented with learnings from applying games in an online environment as a key element of teaching, and have the opportunity to play one of the games used.
  • Motivation and Well-being - Motivation and well-being in an increasingly projectized and digitalized university:  We live in an increasingly projectized and digitalized society, with ramifications for our professional (and private) lives as teachers and students at DTU. Projects and digitalization enable engineers to connect with others and develop more complex and relevant solutions for organizations and society. It also creates work and study environments with extreme flexibility for personal development and building of relations, which is personally rewarding and motivating. Yet it also comes with a dark side of stress, depression and loneliness. In this workshop, we will, with the participants, collectively explore the paradox of motivation and well-being in DTU courses. We base this on our research and experiences running large “digital” courses like project management and TEMO with +400 students. As a workshop participant, you will further be introduced to and work with frameworks for driving motivation (purpose, autonomy and mastery) and handling stress (reactive, proactive and design). Thereby we hope to raise awareness of the light and dark sides of “being digital”.

Subsequently, we all meet in DTU's Skylab to connect the dots and discuss ”how to develop computational competencies for solving complex (societal) problems?”. We start with three thought-provoking keynotes from outside of DTU:

  • Professor Alan Aspuru-Guzik (University of Toronto, Department of Chemistry and Computer Science)

  • Professor Anders Malthe-Sørensen (University of Oslo, Center for Computing in Science Education, Department of Physics)

  • Marianne Dahl (Managing Director & Partner, Boston Consulting Group)

After the keynotes, there will be a facilitated panel discussion based on the input from the module workshops. Besides the keynotes, the panel will include the facilitators of the modules, the deans and 1-2 DTU students.

  

The program

When
What
Where
Nov 1st ->
The DTU Learn environment opens with an introduction module, quiz, videos, etc.
Online on DTU learn
12-14
Module sessions (TBA)
The gems of DTU teaching locations.
14-16
Keynotes and panel debate
SkyLab

 

Sounds interesting? Sign up here!

Please notice, that the deadline to sign up is the 11th of November!